There are still many details to be revealed as time goes , but a few major things like battle and the world are much clearer. Hiro Arai from Sega was live for nearly an hour to show off footage of gameplay and also talk about what new things are on the way PSO2 Meseta. Not much was mentioned about the present game and the upgrade coming alongside NG's launch other than the graphical update, which is looking fantastic.
Maps are no longer split into areas with loading screens. NG will have a completely open world in the home base to the field. The TGS footage showed a beautiful new world that is a substantial upgrade from the current game. Blades of grass blow in the wind, lush forests lie on the other side of valleys and frosty mountains could be viewed at the distance. Arai cites that distinct areas can be attained easily simply by exposing the entire world.
It seems like this is the planet Naberious in the current game, with forests being next to tundra and other areas. Areas are still technically divided up, but there is no loading between them. While it hasn't been straight said, an open world such as this suggests there may not be single party areas . Most shown in the footage were multi-party regions where there were other players. The cap for multi-party places has been reduced to eight from twelve at the current PSO2, but that you see will differ from area to area.
Weather is creating a better comeback as it affects dynamically and can impact the battlefield, even though the size of the effect was not spoken of. Time may also change, and footage showed some nice touches such as fireflies in the woods at night. There is no word on quick travel, mounts or vehicles nevertheless, but Sega has implemented several new methods for players to move quickly across this large new universe. Players will have the ability to run faster after a dodge both in and outside of battle buy PSO2 NGS Meseta. A blue series follows underfoot, so you will know you're doing it right when you see it.