The team is looking to publish monthly updates to the content. Naturally, things and OSRS Fire Cape will be a bit sporadic however, what's the general concept behind how you plan to push out this report?
As the world becomes becoming more homebound we decided that waiting for more portions of content to come out every couple of months was not the best method. Everyone wants to entertain ourselves and so checking back the status of RunesScape every month ought to be thrilling, as players check at what's changed often. This presents challenges because we've developed a narrative and created concepts based on a distinct design model for release, however we've come up with an idea. Every update should provide a new goal that comes with a big reward attached to it and for all updates to be a reflection of the story is being developed.
We're not searching for missions that only push the story forward. We would like everything, including our actions to feel as if they're increasing the momentum of the story.
What kind of impact could Desperate Measures impact our world of RuneScape? Given the ties to Elder Gods, I can't imagine it being a tiny occasion.
The scope of the story is huge, but the scope of this will not be apparent immediately. The quest prepares us for some major developments in the coming season of stories, and certain discoveries have significant implications which our 'lorehounds' be interested in.
There are several major discoveries in this quest that I'm very excited to play out. We create the lore many years in advance, and look for ways to put the information out with a well-written story.
Have players included anything in this planned content via comments on Desperate Times? What is the reaction of fans been to the new content?
We've attempted to create the quest in a way that is as close to what the players have told us are the best criteria for a successful quest. We've added elements that are frequently requested We've also made sure to consider what we can do to get the most of the is available. The main reason we've done this is by simply trying to create the most efficient quest possible and I believe this should be a hit.
The reaction of fans to new content may differ greatly. Some people do not like each piece of content and there are many players who a new quest is their biggest nightmare. But, there are those who are begging for more of the story to be told. This is the reason we've targeted this quest to those who aren't in the group, and I'm confident that they'll be dissatisfied.
We are engaged on social media, along together with players. I spend my evenings and talk to them about the design of content and quests and am able to get extremely strong opinions regarding how things are conducted. I also share my thoughts as well and we bounce between us often about compromises and how things are being done and what could be done, and how they should be executed.
What is the impact of the release of Old School RuneScape (OSRS) on mobile affected the development of brand new RuneScape content?
From a manpower or resource viewpoint, OSRS Mobile has had practically none of an impact on RuneScape. This is a distinct team with different capabilities in releasing a mobile RuneScape in a different period of time in comparison to RuneScape Mobile and OSRS Power Leveling Service. It's not required to'make an excuse' for the work to be completed. To be honest the launch of OSRS Mobile has, over time, turned out to be a good thing for RuneScape The teams who have been responsible for the launch, the compliance with different stores, marketing, etc. have gained a lot of knowledge of what it takes to allow RuneScape to succeed on mobile and are able to pass this knowledge on onto teams in the RuneScape Mobile teams. It increases the likelihood of the game getting played by and loved by many players.