Bosses in RS3 are an wonderful experience. I wish OSRS would do something together with barrows at the manner rs3 gold did. Rots is probably my favourite team based activity in any game I've ever played. It's just so enjoyable.

RS3 plays more like a much better match while OSRS is still more sandboxy and far more simply a clicker. For all its' probles RS3 has some advanced and rather nice content as reworks and skill alternatives. Quests and PvM got love and in the event that you may enjoy EoC it's no longer a catasrophe. The issue lies mostly in MTX and just weirdly designing around it so heavily. Because it avoids a few of the issues kind of why a great deal of individuals say if you should play and iron.

To add to the comments, 1 thing they did well but felt somewhat overdone for me after a while was set systems. OSRS hasn't done that type of thing just as much and it was nice to have collections of critters or gems or whatnot alongside new areas. The problem was like every update brought one or two of these to the stage it felt like padding and busywork to keep endgame players active instead of real content. Still, they have done those kinds of collectables well. I don't need to say images, but yah, graphics. Largely the enviorments; some areas just look amazing.

Same for the reworks of areas; while I don't think that sort of material would operate for OSRS, the reimagining of places like Catherby felt perfect for a revised version of this older game. And while I do adore the OSRS Quests and believe they can stand on par with RS3, some RS3 quests are extremely excellent. Though this can be juxtaposed by quests that are meh, however, the decent ones such as the reworked Rune Mysteries and Lord of all Vampyrium are not just amazing RuneScape quests but I'd say they stand out as just memorable gaming narratives in general (some old/OSRS quests might do this as well).

I say a large difference is just these players' mindset. The OSRS team really must make sure new methods are balanced and dont devalue the original methods. In RS3 much any upgrade that makes anything faster appears to be more welcome. In OSRS together with the house revamp its important to balance the approaches so houses that are excellent dont just become a cakewalk to get.

OSRS probably gets considerably more leverage with management on controlling the leadership of Runescape, because we're the people who stop when they made"bad" updates the neighborhood was against (or at least they can make that situation ). If a substantial fraction of the participant base hadn't place their money with their complaints and quit after wildy/free commerce and notably EOC or similar upgrades and then came back for OSRS, this environment wouldnt exist.

We get the benefit of their higher ups looking at the revenue of OSRS, and realizing that if they push the team into a stupid decision, the majority of that money will go, because the center player base has proven they will leave. RS3 players stayed, or started after"poor" upgrades, and they also proved that a few will invest money on cheap OSRS gold, and those who won't are not quitting, and paying membership. This implies they are under a great deal of pressure to include more MTX and ways to make money.