That sums Diablo 2 up - it's Diablo 2 Resurrected Items a completely binary recreation. It's both one element or every other: easy or tough, gluttonous or minimalist, brainless action or deep theorycraft. I'm happy it's been preserved exactly because it usually become in this close to-flawless and properly-specced revival. (This is no Warcraft three: Reforged - it has fully remade CG cut-scenes, remastered audio, pass-development across codecs, the works.)
But I dare query whether or not it has aged that nicely. Diablo three were given roundly criticised for no longer being Diablo 2, and indeed it isn't always. It has flowing, elastic, rhythmic fight that emphasises situational recognition and a complementary suite of competencies.
Its person-constructing offers you freedom to tinker and explore and express your self, in place of sending you to D2 Resurrected Items the internet to crib an optimised build for worry you may get something wrong and smash your individual for every other dozen hours. It even has some winking self-cognizance about Diablo's tortured edgelord stylings.